![]() ![]() It is moments like these, when you are surrounded on all sides, that you have to keep your head on a swivel so as not to get caught unawares and get taken down from behind. In particular, the encounter where you must defend yourself from wave after wave of the Taken while on a stage in the middle of a desolate farm is a standout. The way you have to use them both to take down the enemies that begin to swarm you creates thrilling engagements at every turn. ![]() ![]() Having to keep an eye on both your remaining ammunition and the battery power left in your flashlight presents a compelling challenge. Alan is under constant threat, keeping you on your toes and requiring you to act fast when an attacker jumps out from the darkness. The idiosyncratic elements of the gameplay that keep you always looking into every corner of each new environment are also praiseworthy. Alan has to track her down while being attacked by the "Taken," shadowy figures consumed by the "darkness." He must use a combination of his flashlight and various weapons in order to get out alive. In the ensuing chaos, Alan’s wife, Alice ( Brett Madden), has disappeared. Set in the fictional Bright Falls, Washington, the Remedy Entertainment game follows the moody author Alan Wake ( Matthew Porretta) who gets caught in the town as a story he never remembers writing has come to life and threatens to consume him. The game has endured precisely because of how it draws you into every detail using its unique gameplay mechanics reliant on finding light in the darkness and the creeping dread emerging from all corners of the world. It is mysterious and unsettling in all the best ways, a fitting ending spot for a game that defies easy categorization. The haunting final line from the beloved 2010 third-person action horror game Alan Wake – “It’s not a lake, it’s an ocean" – defines so much of why it remains a standout experience that captures our collective imagination to this day. ![]()
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