![]() If I align myself with a given faction, I will more than likely be eliminating a different set of counter-aligned opportunities. If I go poking a stick in a hornet's nest, I'll pretty much deserve what's coming. Generally speaking, the player is given a lot of leeway and consequence in making choices. You can be shot just about anytime, anywhere, but there are graded levels of protection. On top of this, there is a player economy built around manufacturing (Vendetta Online's version of crafting) where credits and goods are exchanged between players to serve various needs and wants. There is a dynamic market where commodities respond to player actions say for example that I begin trading Corrosive Chemicals between stations in a given star system: after a while my actions will cause the prices of this good at certain stations to drop, compelling me to change my route. Player guilds form alliances, businesses thrive, drama ensues (have a look at the Role Playing message board). Death is cheap, but your actions do have meaningful economic impact. If you don't have time to listen to that, suffice to say it gets a lot of things right. There are so many ways to get into this question, but the folks over at Space Game Junkie did a fabulous podcast interview with the lead dev John Bergman last year that covers most of the nuts and bolts: The duel ladder uses the same ranking system as chess tournaments. When engaged with another pilot, you could be fencing as a metaphor. What makes this title stand out so much is the combat. It's a twitch-based, science fiction, massively multiplayer online role playing game where you are the spaceship. Its founders trace its origins back to 1998, I've been a member of the community since June 2nd, 2003. Join the discussion at WildStarForums.So, this one has been going on for a while. It only takes a minute to configure to your liking and you'll never have to mess with it again, that's a hallmark of a great addon and I could easily see Carbine implementing something very similar to JunkIt in the future, especially since a repair/sell junk addon is usually one of the first addons MMO players look for. JunkIt is easily a must-have addon for WildStar and I wouldn't play without it. (C:\Users\\AppData\Roaming\NCSOFT\WildStar\Addons. I totally recommend setting up JunkIt to automatically sell your junk and repair for you so you don't have to worry about it, and once you set it up to auto sell your junk, the red manual 'sell junk' button goes away as it's not needed anymore. Everything you need to configure is right there, from the automatic settings to sell and repair, to a filter that will keep salvagable junk and you can also set it to include certain types of items. It's pretty simple, when you open up any vendor window, you'll see one or two buttons, seen in the image below, by default, JunkIt will have a manual "sell all junk" button on the top left of the window and on the top right you'll see a button in the shape of a gear with a wrench on it, that's JunkIt's option menu.Īs you can see in the image above, the options menu doesn't have a ton of settings, but it doesn't really need to. ![]() JunkIt's another one of those addons where once you install it and tick a few boxes in the options, you'll never notice it again and you'll never have to worry about selling your junk or repairing your gear. Welcome to our weekly WildStar Addon Spotlight! This week we've got the spotlight on JunkIt, an addon created by Sinaloit that is one must-have addon. ![]()
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